Under Commons Vol.2
Provisional Access

Artists:Mai Endo, Kazuki Oishi, Kei Kiyohara, and Finnegan Shannon
Game Designers:Love Conquers All Games、Deconstructeam、Jump Over The Age、Ginga Kondo、Nikita Kryukov
Music:Nikita Kryukov、EYEGUYS、sdhizumi、Ichiro Fujimoto

2026.10.16 [Fri]_2026.11.15 [Sun]

12:00〜20:00 Closed on Wednesday & Thursday
General ¥1000、Student ¥800、Free admission for high school students and younger.
※Admission is free for holders of a Physical Disability Certificate, Ai-no-Techo (Intellectual Disability Certificate), Rehabilitation Certificate, Mental Disability Certificate, or Atomic Bomb Survivor’s Health Certificate, as well as up to two accompanying caregivers. Mirairo ID is also accepted.

Organized by: NEW


This exhibition, which brings together games and art, is co-curated by Ichiro Fujimoto of Art Center NEW and Anarcha-feminist Rin Takashima.

At the heart of the exhibition are collaborative booths bringing together games and art, in which three artists active both in Japan and internationally—Mai Endo, Kazuki Oishi, and Kei Kiyohara—play video games and explore their themes, rules, and the contexts behind their creation, and translate their interpretations into works of art.The exhibition also features Nikita Kryukov, creator of 『Milk inside a bag of milk outside a bag of milk』 Deconstructeam, Indie game development studio of 『Behind Every Great One』, Ginga Kondo, an art historian, artistauthor and author of 『Feminists Play Video Games』 and Finnegan Shannon, an internationally active artist whose practice questions the boundaries between accessibility tools and works of art.

Despite working across different fields, the participants in this exhibition are united by their exploration of two sides of the concept of “access,” inviting audiences to experience both through viewing and playing, which means that artworks and games can serve as tools that provide access to certain realities and forms of knowledge while they can also function as analytical tools that reveal how historical and structural barriers within society restrict certain people’s choices—and thus their possibilities for access. Through these two interconnected practices, artists and game developers connect with one another.

The exhibition’s key visual, created by French comic artist Guillaume Singelin, who also illustrated Citizen Sleeper, one of the games featured in the exhibition, depicts the possibilities for small-scale solidarity and connection in a contemporary world shaped by two overwhelming forces of violence: market logic and the nation. In doing so, it embodies the central concept of the exhibition.

About

Date:2026/10/16(Fri)〜 11/15(Sun)12:00〜20:00  Closed on Wednesday and Thursday
Venu:Art Center NEW(B1F, Shin-Takashima Station, Minatomirai Line, Yokohama)
Admission:General ¥1000、Student ¥800、Free admission for high school students and younger.
※Admission is free for holders of a Physical Disability Certificate, Ai-no-Techo (Intellectual Disability Certificate), Rehabilitation Certificate, Mental Disability Certificate, or Atomic Bomb Survivor’s Health Certificate, as well as up to two accompanying caregivers. Mirairo ID is also accepted.

Participating Artists:Mai Endo, Kazuki Oishi, Kei Kiyohara, and Finnegan Shannon
Participating Game Designers:Love Conquers All Games、Deconstructeam、Jump Over The Age、Ginga Kondo、Nikita Kryukov
Music:Nikita Kryukov、EYEGUYS、sdhizumi、Ichiro Fujimoto
Accessibility Illustration:npckc
Main Visual:Guillaume Singelin
Organizer: Ongoing Association
Co-organizer: Yokohama Sports and Culture Bureau
Support: Nomura Foundation, Kanagawa Prefecture MAGCUL
Curator:Ichiro Fujimoto
Co-curator:Rin Takashima

Events

10/16(Fri)17:00–20:00
Opening Party
You can drink free drink with ticket.
※Open to everyone.

10/25(Sun)15:00–17:00
Talk Event「Exploration intersection between game and art」
Talk event with participation artists, Mai Endo, Kazuki Oishi and Kei Kiyohara and curator, Ichiro Fujimoto.
※Admission is included in the exhibition ticket.

10/31(Sat)、11/14(Sat)14:00–16:00
Childcare Support Day
To ensure that visitors with young children can enjoy the exhibition at their own pace, we are offering a special Childcare Support Day. Trained childcare staff will look after your children while you explore the exhibition.
Age: 3 years old to 2nd grade of elementary school
Capacity: 10 children
Fee: ¥500 per child (Exhibition admission fee applies separately.)
What to Bring: Clothes that can get dirty and a drink.

Advance registration is required. Registration will close once capacity is reached. Same-day registration may be available If capacity allows
https://forms.gle/bUr6Ww38nAHUQBDy7
◯10/31(Sat)14:30〜15:30:Guided Tour for Parents
◯11/14(Sat)14:30〜15:30:Workshop for Children by contemporary artist

For more information, we will upload on official website and social medias.

Participating Artists and Games

Collaboration booth for ART × GAME 

The artists played the video games themselves, explored their themes, rules, and the contexts behind their creation, and translated their interpretations into works of art.

【Mai Endo × Analogue: A Hate Story 】

Mai Endo
Endo is an artist and actor whose practice explores body politics through collaborative projects. Drawing on queer feminist theory, her work incorporates notions of passivity and failure as critical strategies, realized through performance, video, and the aesthetics of manga. Recently, she presented the performance video “Ritual for Omega and Alpha” (2024), a reinterpretation of postwar Japanese striptease culture, with odoriko(stripteaser) Natsu Usami at the National Museum of Western Art, Tokyo. In 2022, she was a visiting researcher at Franklin Furnace, an archival organization dedicated to non-institutional time-based art since the 1970s, during her stay in New York under the Agency for Cultural Affairs’ Overseas Study Program for Emerging Artists. In 2018, she co-founded the queer feminist art zine “Multiple Spirits” with critic and curator Mika Maruyama.

Analogue: A Hate Story
(Love Conquers All Games ,2012)
A science-fiction game in which players decipher logs left behind by the dead to uncover what happened aboard the drifting spaceship Mugunghwa. By hacking into and rewriting the codes of patriarchy and marriage, the game brings to light the voices of women who have been silenced throughout history, along with the social institutions that have perpetuated their oppression.

【Kazuki Oishi × The Cosmic Wheel Sisterhood 】

Kazuki Oishi
Working from a sculptural perspective, Kazuki Oishi creates works that bring into being, as events, realms that cannot be defined as either material or immaterial. Focusing on the fragmentary synchronicities of human experience and the physical phenomena that evoke them, his practice spans multiple media, including sculptures made from unfired clay, installations, video, poetry, and performance.

His major solo exhibitions include 光]でもってすべて見)つくす、音)とどくとも。) (Shoonji Temple, 2026), Redevelopment of Development vol. 7: Kazuki Oishi | Disappearance II (gallery αM, 2024), Stone and Text (a site along the Akigawa River, 2023), Voyager is with you (Art Center Ongoing, 2023), and For instance, Humidity (sandwich.gallery CFP, 2022).

In 2024, he also launched the publishing imprint Chop the Light Publications, through which he produces artist books that explore and expand the possibilities of archiving.
(Photo by Mai Komura / コムラマイ)

The Cosmic Wheel Sisterhood
(Deconstructeam, 2023)
Players take on the role of Fortuna, a fortune-telling witch exiled to an asteroid, and shape the fate of a society of witches across the cosmos. By creating their own tarot cards and making a series of choices as they divine the futures of others, the game raises questions about free will, choice, and what it means to take responsibility for the consequences of one’s decisions.

【Kei Kiyohara × Citizen Sleeper 】

Kei Kiyohara
The artist creates paintings based on memories, notes, and sketches of spontaneous encounters and interactions with strangers, as well as acts of transgression. In recent years, their practice has focused on the absurdities and distortions of human behavior that emerge through everyday economic activities, such as earning money, purchasing goods and services, and consuming.
Notable works and exhibitions include Shopping (2025), a series depicting people shopping for UNIQLO and GU products in the city, painted directly onto clothing from these brands and presented alongside piles of secondhand UNIQLO and GU garments that visitors were free to take home; and the solo exhibition If You Run to Trash (2026), which featured works made exclusively on discarded objects, with their materials and prices explicitly listed.

Citizen Sleeper
(Jump Over The Age, 2022)
Set in a future where corporations and capitalism dominate the cosmos, this sci-fi RPG puts players in the role of a worker who has escaped corporate control and found refuge on a remote space station. As players navigate limited time and resources, work, and build relationships with others, the game explores strategies for survival and solidarity under capitalism, while questioning what freedom might look like beyond it.

GAME / ART Individual works

Finnegan Shannon《Time travel with me》
Finnegan Shannon is an artist whose practice explores various forms of access and accessibility.

Their recent projects include Alt Text as Poetry, a collaboration with Bojana Coklyat that explores the expressive possibilities of describing images through language; Do You Want Us Here or Not, a series of benches and cushions designed for exhibition spaces; and Don’t mind if I do, an exhibition centered around a conveyor belt that prioritizes rest and play.
They have received the Wynn Newhouse Award, Eyebeam Fellowship, Disability Futures Fellowship, and United States Artists Fellowship, as well as grants from the Art Matters Foundation, Canada Council for the Arts, and Disability Visibility Project.

For this exhibition, an audio work that translates the visual information of the entire exhibition into words and records it as spoken narration, 『Time travel with me』(Finnegan Shannon, 2022)is recomposed and exhibited.

Trace of Queer
(Ginga Kondo, 2026)
A game in which the protagonist, who uses a wheelchair like the artist, traces queer histories and traces of queer existence that have been erased from public spaces and art history. Along the way, the protagonist converses with spirits born from the grief and resentment of being erased from history, and at times transforms into a spirit themselves, searching for queer traces across both physical and digital spaces

Ginga Kondo
Born in 1992. An artist, art historian, and pansexual individual. They developed ME/CFS (myalgic encephalomyelitis/chronic fatigue syndrome) during junior high school and have used a wheelchair ever since. Alongside their research into Western art that can be interpreted from a contemporary perspective as depicting female same-sex desire, they create works exploring sexuality through game engines and computer-generated imagery (CG).

As a writer, they have contributed extensively to magazines such as Gendai Shisō, SF Magazine, and Bungei. Their co-authored publications include We Are Already Together: An Anti-Trans Discrimination Booklet (Gendaishokan, 2023), How Science Fiction Writers Think (Shakai Hyoronsha, 2024), and An Introduction to Yuri Studies (Ohta Publishing, 2026). Their solo-authored book Feminist, Playing Games (Shobunsha, 2024) was selected as one of the winning titles of the 2024 Kinokuniya Humanities Book Awards.

As an artist, they have also created the album cover artwork for Still Sounds by Till Yawuh, an artist associated with Kakubarhythm, as well as the music video for Nennen Korori by VTuber Onsen

Milk inside a bag of milk inside a bag of milk
(Nikita Kryukov, 2020)
Milk outside a bag of milk outside a bag of milk
(Nikita Kryukov, 2021)
Two visual novels that explore the shifting perceptions and inner world of a young girl who sets out to buy milk. Through repeated conversations with the girl, players accompany her through a world where reality and imagination intertwine, experiencing how even the smallest aspects of everyday life can become overwhelming challenges for someone.

Behind Every Great One
(Deconstructeam, 2019)
Victorine is the wife of Gabriel, a successful artist. She spends her days performing domestic labor, supporting his artistic practice and everyday life behind the scenes. Through the repetition of daily tasks such as cooking and cleaning, the work brings to light the often-invisible care and domestic labor that underpin the success of a “great artist,” while revealing the unequal dynamics of their marriage.

Main Visual:Guillaume Singelin
Music:sdhizumi、EYEGUYS、Nikita Kryukov、Ichiro Fujimoto
Accessibility Illustration:npckc
Exhibition Installation:Atsushi Adachi
Design:Haruna Harashima

This exhibition is supported by a grant from the Kanagawa Prefecture Magcul Promotion Subsidy Program.